Projects

Our research projects are clustered into three major themes: healthcare, everyday wellbeing and environmental sustainability. Our research takes a wide range of approaches within the principles of Human-Computer Interaction and user-centered design — from traditional to new technologies, from an individual to local communities to nationwide, from home to further abroad.


Healthcare

Designing a Patient Portal for Potential BMT Patients
A significant design challenge exists for supporting patients with blood disorders and blood cancers facing Bone Marrow Transplant (BMT) to understand potential outcomes. This project is to develop a specialized patient portal to help patients who are considering consolidation chemotherapy alone or BMT to better and more realistically understand possible outcomes of the treatment, its impact on everyday life, and longterm effects of treatment.

VillageMED: Developing a Mobile Application to Support Medical Missions in Haiti

Mobile technology can enhance postoperative care and patient handoffs between providers, as well as harnessing the power of information sharing to improve patient engagement and communication. This project is to develop a novel mobile platform to enable standardizing data acquisition, organizing information storage, and facilitating communication in the delivery of missionary healthcare in a challenging environment like Haiti.

Exploring Design Considerations for a Patient Portal and Older Adults

Patient portals have the potential to increase patient engagement. Older patients are of particular interest as they are likely to suffer from multiple chronic conditions. Yet, questions remain about how patient portals are perceived and deemed useful by older adults. This study explored attitudes toward, perceived utility of, and requirements of a patient portal from the perspective of older adults.

SnapFit

SnapFit is an augmented anklet that monitors swelling in an ankle, a sign of worsening heart condition, to empower patients with heart failure to systematically monitor and reflect on their condition. Since heart failure is the leading cause of hospitalization among people older than 65, personal technology to effectively care for the condition will significantly alleviate the burden on both individual and healthcare sectors.

Everyday wellbeing

Using a Smart Speaker to Promote Older Adults' Social Engagement

Older adults often suffer from social isolation and lack of social engagement. This project is to develop an Amazon Echo's Alexa skill to help older adults to better informed about and engage in social activities so that they can improve their psychological wellbeing and quality of life.

inAir-Kid: Designing an Indoor Air Quality Monitor for Children

Children are not only highly vulnerable to air pollution but also highly influenced by education so that they can play a critical role in exerting a positive influence on IAQ within their households if they are empowered by an appropriate means to monitor IAQ. We developed an IAQ visualization tool tailored to the needs and perspectives of young children.

Exploring the perception of Indoor Air Quality in Low-Income Households

Indoor air quality is a leading indoor environmental risk factor, especially to individuals already at great risk, such as children in low-income families. Through a series of participatory workshops, we explore how low-income families, especially children, currently perceive and assess IAQ. We learned that the participants perceived and assessed the quality of the indoor environment through sensory responses relating to perceived comfort or discomfort, such as a sense of smell, visual cleanliness, and thermal comfort.

inAir: Designing and Deploying an Indoor Air Quality Monitor

Everyday wellbeing is more than just physical health — it involves your emotions, social relationship with others, economic status, and so forth. Incorporating technology into everyday routine can help maintain and enhance the quality of everyday wellbeing. We are focusing on the care of our daily lives, shaping healthy everyday behaviors, driving innovation and promoting social justice.

BuddyClock: Sharing Sleeping Status to Promote Healthy Lifestyle

Within a group of peers, it is often useful or interesting to know whether someone in the group has gone to bed or whether they have awakened in the morning. This information, naturally integrated as a peripheral augmentation of an alarm clock, allows people to know whether it is appropriate to make a call or feel more connected with someone living remotely. BuddyClock is the design of an alarm clock, and the evaluation of how it enables users in a small social network to automatically share information about their sleeping behaviors with one another.

Environmental sustainability

Creek Watch

Creek Watch is a mobile application and webpage that enabled volunteers to engage in citizen science activities by reporting observation data of nearby waterways in order to aid local water management programs and to keep local watershed clean and healthy.

SENSR

SENSR is a web environment that enables people without technical skills to create mobile applications for lightweight data collection activities, is developed. Using the SENSR website, a user can create a combination of mobile application and website for a data-collection project. Then, the public can join the project through the mobile application for data capture and sharing.

Creative Reuse of e-Waste

E-waste is a generic term embracing various forms of electric and electronic equipment that is loosely discarded, surplus, obsolete, or broken. When e-waste is improperly discarded as trash, there are predictable negative impacts on the environment and human health. Existing e-waste solutions range from designing for reuse to fabricating with eco-friendly decomposable materials to more radical critiques of current practices surrounding capitalism and consumerism. Complementary to theses efforts, this work presents an accessible reuse framework that encourages creativity while maintaining personal ownership of e-waste.